DISABILITY AND INCLUSION: An escape room approach

The Escape Game about inclusion was developed by two TEFL students in an online exchange project about diversity. In the process of talking about diversity and finding examples of it in the daily life, the idea of doing an activity about inclusion of disabled people arose. Therefore, many images that are part of the escape game were found in the cities of Ludwigsburg (Ger-many) and Auckland (New Zealand), where the TEFL students currently live. The activity covers many aspects of inclusion – the different kinds of disabilities, the barriers that disabled people face in their daily lives, and also the tools that support people with disabil-ities. After this basic information, the activity shows big achievements of disabled people on the one hand, and the difficulties and risks of poverty on the other hand. In the lasts tests the escape game deals with the main goals of inclusion, and how the society can include disabled people. The goal of the escape game is to solve all the tasks about inclusion and eventually escape an old house. The game is divided into six tests (rooms) that contain different interactive tasks. Many tests include pictures or videos, not only to visualize the content but also to motivate the students. Most of the tests are structured in the way that they contain one or two questions followed by a reflection task, in which the students think more deeply and personally about the topics.

This material was created during a virtual exchange project with students from Auckland (New Zealand). For more information on the project see: VELLA23

Autor:innen der Unterichtsidee:
Verena Leifick

Betreuer:in an der Universität Leipzig:
EDUdigitalLE
Kontakt-Email:
EDUdigitaLE@uni-leipzig.de